Gameplay Custom Robo GX
custom robo gx s battle system.
unlike every other custom robo title in series, custom robo battles in custom robo gx in 2d, instead of 3d, due game boy advance not being powerful enough emulate other custom robo titles. also, in storyline, players can t move protagonist same way can in other title of series. in title, main character players name used cursor on map screen selecting place enter. when players inside place, pop-up window give players choices on inside place players in.
the main object of whole game finish plot collecting every custom robo, battle part, , other stuff player wants, while winning every battle moves players 1 part of storyline next. in custom robo battles, object reduce hit points of players opponent 1000 0 using different custom robos, guns, bombs, pods, , action-chips. exclusive action-chip within version allows players create additional shield of defense or expand on players various maneuvers. confirmed in game many upon many of combinations present when comes players specific weapon. combinational process strengthened greater new action-chip ability. battles begin players robo being launched out of robocannon controlled d-pad.
unlike other custom robo titles, once shot out of robocannon, players have random amount of time custom robo ready battle, instead of depending on 6 sides of cube land on. custom robos arranged in groups similar abilities. in camera views, unlike other custom robo titles, 1 has one, zooms out whenever 2 custom robos far each other, while zooms in whenever close each other. endurance bar located above players hit points. once runs out, players robo gets downed means stays fallen couple seconds. after gets up, goes rebirth , stays invincible 3 seconds. if player repeatedly loses same battle, game offers option of reducing opponent s initial health, make easier. if players continue lose several times, degree of handicap offered increases 75%, giving opponent starting 250 hp.
Comments
Post a Comment